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Adobe Photoshop CS6 Tutorials
» Photoshop CS6's new 3D tools
Intro
Photoshop CS6 Extended
incorporates a new 3D tools engine taps the power of your graphics card
to deliver blazing fast performance.
The Photoshop CS6 3D engine enables the end user to import 3D objects
in a wide range of formats including OBJ, Collada DAE, Flash 3D and
Google Earth 4 KMZ. It also enables the creation, import and manipulate
of 3D objects directly on the canvas, which in turn provides a higher
degree of intuition, greater control and flexibility when dealing with
these types of objects.
This step-by-step guide demonstrates how the new Photoshop CS6 3D
engine can be used to combine 3D sources and naturally blend in
additional light sources, textures and position with traditional 2D
original photographs.
Step: 1
Open a photograph, which will be used as the background for the 3D object into Photoshop CS6 and switch to the 3D workspace.
Step: 2
Open Filter > Vanishing Point.
Step: 3
Using the mouse or tablet, draw a
grid in line with the floor, and other objects that define the 3D
dimension (in this case the wooden wall panel). This will provide the
vanishing point based on the angles within the photograph.
Step: 4
Using the handles, extend the grid
as far as it will go and press the OK button. This will provide
Photoshop with an accurate 2D grid that defines the vanishing point. The
wider you pull out the handles, the better you can see if your original
points that were placed are accurate.
Step: 5
Import a 3D object as a layer to the photograph, using 3D > New 3D Layer From File.
Notice the 3D object is inserted as a layer above the background
photograph and the object textures are displayed in the layer.
Step: 6
Switch to the 3D panel to show all
of the 3D property settings. Using these panels you are able to control
the textures, colours and other facets within the object: including the
lighting types, shadow and object position.
Step: 7
Select the 3D object layer on the
canvas (in this case the chair). The Move tool is used for all
manipulation of the image whilst on the canvas as well as turning on the
3D tools automatically.
Step: 8
Using the manipulation tool that
is overlaid over the object, rotate it to match the position of the
scene, as well scaling the object up and down to make sure it is in
context of the chosen background. Once complete, select 3D > Snap Object to Ground Plane. This will make sure the object is positioned on the 3D plane as opposed to above or below it.
Step: 9
The object is currently white as
there are no textures or colours applied. To apply a texture to the
object, either double-click the section of the object that will be
worked on – the first click will select the mesh, the second will select
the component – or you are able to select the 3D panel and the
component directly.
Step: 10
The Properties panel for the
Component will allow you to see and change the materials, texture and
colours for the selected object (I added a wood texture to the chair).
Click on the Texture drop-down menu and choose Replace Texture and
choose the desired texture image.
Step: 11
To change the texture properties
of the pillow, I double clicked on it, then clicked on the Diffuse
drop-down in the Properties panel and chose Replace Texture. I added a
cross-hatch bump map.
Step: 12
Next, I wanted to edit this
texture of the pillow. Again I double-clicked on the cushion, clicked
the Diffuse drop-down, then selected Edit UV Properties. I tightened up
the pattern representation by changing the U Scale to 500% and the V
scale to 1000%.
Step: 13
Next I wanted to change the colour
of the pillow. I clicked on the Material Type sphere to bring up a
material browser and chose the type of material that best suited the
pillow fabric.
Step: 14
I clicked on the colour box next to Diffuse and chose the desired colour from the Colour Picker.
Step: 15
To add realism to the image, we
need to add and modify the lighting and shadows to be in line with the
background image. Select the default light (Infinite Light 1) in the 3D
panel and the light modifier will be displayed on the canvas.
This enables you to drag the light source around in order to control
the shadows. Grab and move the widget until the shadows match the scene,
or you are able to use Shift + Click to drag the actual shadow around (this enables much more control of shadow placement).
Step: 16
The light is too hard, so I select the Infinite Light and increased the Softness to 60% in the Properties panel.
Step: 17
You’ll likely need an additional
fill light. At the base of the 3D panel, click on the Add New Light
icon. Select New Infinite Light. Reposition the second light until the
shadows match the scene. You can use Shift + Click to drag the shadow around, which allows much more control of shadow placement.
In my scene, the second light is too intense. I reduced the intensity slider on the properties panel of the second light to 20%.
Step: 18
The last step is to render the
object to create the final look and feel. Place a marquee around the
just the area with your 3D element/s in it. Then click Render in the
Properties panel (or 3D > Render). A blue box will appear and run within the selection and render the final image.
Step: 19
source : Digital Art
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